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Mini Games

Mini Games about how the world is being sorted.

Word games, puzzles, and short simulations built around the ideas that decide things. How systems classify people, what a threshold really is, what a feed is optimising for, who gets to appeal. Each takes about five minutes.

Every game draws from a bank of hand-written puzzles and rotates through it, so opening the same game twice does not hand you the same problem. Each round closes with a short note on what the puzzle was actually about.

A round of Concept Guess in play Word game Ages 12+

Concept Guess

A five-letter term, six attempts, and a clue that never leaves the screen. Solve it and find out why the word matters.

  • Core vocabulary
  • Labels & thresholds
  • Civic language
32 words in rotation Play
A round of Word Untangle in play Word game Ages 13+

Word Untangle

Anagrams of the words that matter: consent, provenance, threshold, oversight. Rebuild each one from its scrambled letters.

  • Consent & privacy
  • Accountability
  • Hidden labour
5 rounds from 66 terms Play
A round of Mini Crossword in play Puzzle Ages 13+

Mini Crossword

A randomized ten-by-ten grid built from the vocabulary of classrooms, media, and automated decisions. Every crossing is a constraint you can lean on.

  • Cross-checking claims
  • Classroom vocabulary
  • Media & decisions
8 randomized grids Play
A round of Concept Blast in play Matching game Ages 12+

Concept Blast

Blast the asteroid that matches the clue. Terms and definitions drift past; only the right rock clears the field, and a wrong tap costs nothing.

  • Precise vocabulary
  • Labels & thresholds
  • Matching definitions
6 terms per field · 18 in rotation Play
A round of Quickfire: AI or Not? in play Sorting game Ages 10+

Quickfire: AI or Not?

Is a person behind this, an AI, or both? Sort everyday moments at speed and learn exactly where AI quietly enters daily life.

  • Spotting AI
  • Human–AI teams
  • Everyday systems
10 moments per round · 18 in rotation Play
A round of Threshold in play Decision game Ages 13+

Threshold

Set the cutoff on a scoring tool and live with who it lets through. Then see which group carried the mistakes, and choose which goal you would give up.

  • Thresholds
  • Unequal errors
  • Proxies
3 scenarios per round · 7 in rotation Play
A round of Feed Keeper in play Simulation Ages 12+

Feed Keeper

Pick three posts a day for one person's feed. The dashboard counts minutes. Their evening notes count something else. Then meet the feed a pure minutes-maximiser would have run.

  • Attention economy
  • Proxies & metrics
  • Feedback loops
5 days per week · 6 people in rotation Play
A round of Right-Size in play Puzzle Ages 12+

Right-Size

A calculator, a small model, a large model, or a person? Match eight everyday jobs to the right tool within an energy budget, and find out why bigger is not always better.

  • Cost of compute
  • Right tool, right job
  • Human decisions
8 jobs per queue · 6 queues in rotation Play

Why we start with games.

Because a game is the only medium that makes you commit to an answer, be wrong in a way nobody sees, and try again — that is how understanding actually arrives.

  • Game-based learning. Each game asks for a decision before the answer, so players practise thinking and recover from wrong turns — the same loop that makes new ideas stick.
  • Vocabulary building. Terms like classification, prediction, and threshold appear in context, so learners build a working vocabulary through use rather than memorisation.
  • Reading. Prompts and feedback are short and clearly written, giving developing readers a reason to read and a reward for getting it right.
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