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  <title>Classroom Kits — Society &amp; AI | Society-Centered Artificial Intelligence Research &amp; Practice</title>
  <subtitle>Society &amp; AI operates as an independent research group and scholarly commons at the intersection of artificial intelligence, pedagogy, and educational scholarship for societal good. Our research explores how AI mediates knowledge creation, pedagogical practice, and educational access.</subtitle>
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  <id>https://societyandai.org/academy/classroom-kits/</id>
  <updated>2026-09-21T21:43:58+05:30</updated>
  <rights>2026 Society &amp; AI Research Group. All rights reserved.</rights>
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  <author>
    <name>Dr. Sai Gattupalli</name>
    <uri>https://societyandai.org/</uri>
  </author>
  <icon>https://societyandai.org/favicons/favicon-32x32.png</icon>
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  <entry>
    <title>Bias in a Bag</title>
    <link href="https://societyandai.org/academy/classroom-kits/bias-in-a-bag/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/bias-in-a-bag/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">Write a sorting rule from a small sample, then watch it misfire on the full bag — a hands-on first encounter with unrepresentative data, using nothing but buttons.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>A rule feels trustworthy the moment it&rsquo;s written down — the writing makes it look finished. This activity separates the two things that are actually independent: whether a rule is <em>well-reasoned</em>, and whether the <em>data it was built from</em> looked like the world it gets applied to. Kids can feel the gap between those two the moment they count their misses.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Before anyone sees the full bag, each group draws a sample of 8 buttons and looks only at those.</li>
<li>From the sample alone, each group writes one rule for sorting buttons into &ldquo;keep&rdquo; and &ldquo;set aside&rdquo; — for example, &ldquo;keep anything blue.&rdquo;</li>
<li>Reveal the full bag. Each group applies its rule to every button inside it, one at a time.</li>
<li>Count how many buttons the rule sorted the way a person would have chosen by hand, looking at the whole bag.</li>
<li>Compare scores across groups. The groups whose 8-button sample happened to resemble the full bag will have scored far better — through luck, not a better rule.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>Was your rule a bad rule, or was your sample just unlucky? How would you tell the difference?</li>
<li>If a school built a rule for everyone from what worked for one small pilot group, who might that rule quietly leave out?</li>
<li>What would you have needed to see, before writing your rule, to trust it more?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>Build-a-Rule Tournament</title>
    <link href="https://societyandai.org/academy/classroom-kits/build-a-rule-tournament/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/build-a-rule-tournament/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">Teams compete to write the shortest rule that correctly sorts a training set — then the rule gets tested on cases it has never seen. A playful, competitive way into overfitting and generalization.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>A rule that explains every example in front of you can feel like the best possible rule. It is often just the rule most tightly stitched to the examples you happened to have. This tournament makes that distinction visible and scored, which is a more durable lesson than being told about it.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Each team receives 12 training cards — fictional characters with 3–4 traits and a &ldquo;yes/no&rdquo; label (for example, &ldquo;let this character into the club: yes/no&rdquo;).</li>
<li>Teams write the shortest rule that correctly predicts every training card&rsquo;s label, then present it to the class.</li>
<li>Score round one on brevity and how confidently each team can defend their rule.</li>
<li>Reveal the sealed set of 8 new cards. Teams apply their rule and score round two on how many labels they get right.</li>
<li>Compare standings. The shortest, most confident round-one rule does not always win round two.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>Did the team with the best-looking rule in round one also win round two? What happened?</li>
<li>What&rsquo;s the risk of writing a rule that fits your training examples perfectly?</li>
<li>Real automated systems are graded the same way this tournament is — on data they haven&rsquo;t seen yet. Why does that matter more than how well they explain the data they trained on?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>Consent Ledger</title>
    <link href="https://societyandai.org/academy/classroom-kits/consent-ledger/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/consent-ledger/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">A one-day log of every place a machine decided something about you — attendance scanners, recommendation feeds, leaderboards — turned into a class discussion about what noticing is worth.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>The opening line of the Academy&rsquo;s mission is that AI is already sorting classrooms, workplaces, and public life, and that it rarely explains itself. A ledger like this turns that claim into something a student can check for themselves in a single day, in their own life, without needing to trust anyone else&rsquo;s account of it.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Hand out the log sheet at the start of a day, at school or at home.</li>
<li>Every time a machine sorts, recommends, flags, or scores the student, they write one line: what happened, and whether they noticed it happening in the moment or only later.</li>
<li>The next day, in small groups, tally how many entries were noticed in the moment versus only noticed while filling out the sheet.</li>
<li>As a class, share the three most surprising entries.</li>
<li>Discuss what noticing is worth, even in the cases where a student couldn&rsquo;t have changed what happened.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>Which entry on your list surprised you the most, and why hadn&rsquo;t you noticed it before?</li>
<li>Is there a difference between a system deciding something <em>about</em> you and a system deciding something <em>for</em> you?</li>
<li>What would you want to know about a system before it shows up on your ledger again tomorrow?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>Define the Box</title>
    <link href="https://societyandai.org/academy/classroom-kits/define-the-box/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/define-the-box/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">Before a rule can be coded, someone has to define the word behind it. Groups write a precise definition of &#39;late,&#39; &#39;trustworthy,&#39; or &#39;fair&#39; — then discover the disagreement was there before any code existed.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>A system doesn&rsquo;t get to be uncertain about what &ldquo;late&rdquo; means — it needs one exact rule to check against, every time. Long before any of that gets written as code, a person has to make the fuzzy word precise, and that step is where a value judgment quietly gets buried. This activity makes students do that step themselves, by hand, so the judgment call is visible instead of hidden inside a system.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Each group privately writes a definition for their assigned word — precise enough that someone else could apply it without asking a follow-up question.</li>
<li>Groups swap definitions and apply another group&rsquo;s definition to three prepared borderline cases.</li>
<li>Compare where the definition produced a surprising or disputed call on a case that felt genuinely unclear.</li>
<li>Discuss how a real system — a bus app, a grading tool, a content filter — has to make this same call somewhere, usually without telling anyone it happened.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>Was your definition too strict, too loose, or about right — and how would you actually know?</li>
<li>Whose job should it be to write a definition like this in real life — and should it be one person&rsquo;s call?</li>
<li>Can a definition be updated after it&rsquo;s already in use? What happens to the decisions that were already made under the old one?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>Explain Yourself</title>
    <link href="https://societyandai.org/academy/classroom-kits/explain-yourself/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/explain-yourself/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">One student is &#39;the system&#39; and makes five decisions using a secret rule. Everyone else has twenty yes-or-no questions to reverse-engineer why — practicing the real skill of demanding an explanation from something opaque.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>Asking &ldquo;why&rdquo; of a system that won&rsquo;t answer directly is a specific, learnable skill — not a personality trait. Twenty questions is a tight enough budget that students have to think strategically about which question narrows the possibilities fastest, which is exactly the discipline real oversight of an opaque system requires.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>One student secretly writes a one-sentence rule and uses it to make five quick decisions on a scenario — for example, which of these backpacks would you approve for a class trip.</li>
<li>The rest of the group has up to twenty yes-or-no questions to work out the rule.</li>
<li>The group guesses the rule; the &ldquo;system&rdquo; reveals whether they were right.</li>
<li>Rotate roles and repeat with a new scenario.</li>
<li>Debrief on which questions did the most work toward the answer.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>What&rsquo;s the difference between a rule you&rsquo;re allowed to question and one you aren&rsquo;t?</li>
<li>If you&rsquo;d only had three questions instead of twenty, how would your strategy have changed?</li>
<li>Should every important decision come with the right to ask &ldquo;why,&rdquo; even if the answer might be disappointing?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>Mystery Machine</title>
    <link href="https://societyandai.org/academy/classroom-kits/mystery-machine/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/mystery-machine/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">One student runs a secret rule on a set of objects, answering only yes or no. The class has to reverse-engineer the rule by testing examples — the same move used to audit a real black-box system.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>Most of what a rule-based system does happens somewhere nobody in the room can watch. The realistic response isn&rsquo;t to give up on understanding it — it&rsquo;s to test it carefully and build a model of its behavior from the outside. That&rsquo;s an inductive-reasoning skill, and it&rsquo;s exactly what this game rehearses, with nothing higher-tech than yes and no.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Ahead of time, the teacher privately writes a simple sorting rule — for example, &ldquo;anything with more than four sides&rdquo; — and seals it.</li>
<li>One student, the Machine, applies the rule silently to any object the class hands over, answering only &ldquo;yes&rdquo; or &ldquo;no.&rdquo;</li>
<li>The class takes turns offering objects and recording each answer where everyone can see it.</li>
<li>After 8–10 tests, groups guess the rule and check their guess against two new objects before the reveal.</li>
<li>Reveal the real rule. Talk about which guesses were close, and which test would have settled it faster.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>What was the fewest tests you needed before you felt confident in your guess?</li>
<li>Was there a test you wish you&rsquo;d tried earlier — one that would have ruled out more guesses at once?</li>
<li>If the Machine refused to explain any of its yes-or-no answers, how would that change how much you trusted it?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>The Fairness Menu</title>
    <link href="https://societyandai.org/academy/classroom-kits/the-fairness-menu/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/the-fairness-menu/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">Design a fair rule for an everyday classroom decision — then discover that two equally reasonable definitions of fair can send the same students to different outcomes.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>Kids are taught that fairness has one definition, and that disagreements about it are just someone being unreasonable. This activity shows something closer to the truth: equal treatment, need-based priority, and first-come-first-served are all genuinely fair principles, and they routinely point in different directions on the same decision. Naming that disagreement — rather than resolving it — is the actual skill.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Give each group one everyday scenario and ask them to design a rule that decides the order fairly.</li>
<li>Groups present their rule and the reasoning behind it: equal treatment, most need, or first come, first served.</li>
<li>Reveal that two groups&rsquo; equally reasonable rules produce different winners for the exact same students.</li>
<li>As a class, sort the fairness principles that came up into categories on the board.</li>
<li>Vote — without being told there&rsquo;s a correct answer — on which principle fits the scenario best, and sit with the disagreement that follows.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>Can a rule be fair and still leave someone feeling it wasn&rsquo;t? Are both of those true at once?</li>
<li>Who decides which definition of fair gets used for a given decision — and should they be allowed to change it later?</li>
<li>Where have you seen adults disagree about which kind of fair to use?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>The Human Sorting Machine</title>
    <link href="https://societyandai.org/academy/classroom-kits/the-human-sorting-machine/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/the-human-sorting-machine/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">Write a sorting rule for a fictional decision before you know who it affects — then find out who your &#39;neutral&#39; rule actually excluded, and why.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>A rule almost never announces who it will exclude — that only becomes visible once real cases pass through it. Writing the rule <em>before</em> seeing the people it will sort, the way this activity forces, is close to how many real systems actually get built: the categories come first, the consequences come later, and by the time the consequences are visible the rule already feels settled.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Groups receive the scenario, but not the applicant cards yet.</li>
<li>Using only the category names they&rsquo;ll be given — not the real data — groups write a sorting rule to decide who gets the spot.</li>
<li>Reveal the applicant cards. Apply the rule exactly as written.</li>
<li>Reveal who got the spot, and reveal one hidden context card about a student the rule excluded — something the rule&rsquo;s categories couldn&rsquo;t see, like having never had this opportunity before.</li>
<li>Give groups one chance to revise their rule, and discuss what changed and why.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>Which category in your rule turned out to be standing in for something else it wasn&rsquo;t meant to measure?</li>
<li>Was your rule unfair, or was it just missing information? Is that a meaningful difference, or does it matter equally to the person it excluded?</li>
<li>Who should get to revise a rule like this — only the person who wrote it, or the people it sorts?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>Two Endings</title>
    <link href="https://societyandai.org/academy/classroom-kits/two-endings/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/two-endings/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">A short story about an automated call that looks wrong on replay. Students write two different endings — one where it&#39;s trusted blindly, one where someone questions it — and compare what changes.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>Most lessons about questioning automated decisions stay abstract. A story makes it concrete: to write an ending where someone actually asks a question, students have to invent the specific thing that made asking possible — knowing who to ask, having evidence, or simply being allowed to speak up. That detail is the real lesson, and it only shows up if they have to write it, not just discuss it.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Read the story starter together: a robot referee calls a foul that looks wrong on the replay everyone just watched.</li>
<li>Individually or in pairs, write Ending A — everyone accepts the call and the game moves on.</li>
<li>Write Ending B — someone asks a question, and something changes as a result.</li>
<li>Share a few of each ending aloud.</li>
<li>Discuss what had to be true, in Ending B, for the question to be askable at all.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>What did the character in Ending B need — courage, evidence, or a rule that allowed appeals — to ask their question?</li>
<li>Does your school, team, or family have a version of Ending B already built in? What does it actually look like?</li>
<li>Was Ending A more realistic than Ending B? What does that tell you?</li>
</ul>
]]></content>
  </entry>
  <entry>
    <title>Who Decides</title>
    <link href="https://societyandai.org/academy/classroom-kits/who-decides/" rel="alternate" type="text/html" />
    <id>https://societyandai.org/academy/classroom-kits/who-decides/</id>
    <published>2026-08-15T00:00:00Z</published>
    <updated>2026-09-21T21:43:58+05:30</updated>
    <author>
      <name>Dr. Sai Gattupalli</name>
    </author>
    <summary type="text">A Socratic circle with assigned roles debates one real scenario — a school considering a tool that flags &#39;distracted&#39; students — from every seat at the table.</summary>
    <content type="html"><![CDATA[<h2 id="why-this-works">Why this works</h2>
<p>Most decisions about automated tools get made in a room that doesn&rsquo;t include everyone the decision affects. This circle puts every one of those missing voices in the room on purpose, including the ones with the least power. Feeling whose concern gets the least airtime — because the format runs out of time before it runs out of speakers — teaches something a summary of &ldquo;stakeholders&rdquo; cannot.</p>
<h2 id="how-it-works">How it works</h2>
<ol>
<li>Read the scenario aloud: a school is deciding whether to adopt a tool that flags students as &ldquo;distracted&rdquo; from webcam data.</li>
<li>Assign roles. Each student gets two minutes to prepare their character&rsquo;s opening position using only the role card.</li>
<li>Run a timed circle: each role states its position and one concern, in order.</li>
<li>Open the floor for ten minutes so roles can respond to each other directly.</li>
<li>Break role and discuss as yourselves.</li>
</ol>
<h2 id="talk-about-it">Talk about it</h2>
<ul>
<li>Which role&rsquo;s concern got the least airtime in the circle? Why might that happen in a real decision, not just this game?</li>
<li>Was there a role that wanted a say but doesn&rsquo;t actually get a vote in real life? Who?</li>
<li>Now that you&rsquo;ve heard every role, what would you personally need to know before deciding?</li>
</ul>
]]></content>
  </entry>
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